Watch the video With some Good background music

donderdag 26 juli 2012

Anno 2070 Deep Sea expansion

Welcome to the ANNO-SONAR that will scan the deep sea for any information about ANNO 2070 – Deep Ocean until the release of the expansion pack. In the coming weeks it will bring up new pictures and information as well as other little things. First thing the SONAR brought up are some concept arts of the new population class – the Geniuses.
We have a few concept arts of the houses in which the geniuses are living.

How do you expect to be the life of a Genius in ANNO 2070 – Deep Ocean? Which wants and need will they have and what has to be done to fulfill them?


We’re happy to hear about your thoughts and ideas and want to hear how you like the pictures. Just write in the comments what the SONAR should search for in the future and we will try to calibrate it accordingly. Still, we cannot promise anything, since the ocean is vast beyond imagination.

The SONAR-Reconnaissance-Patrol!

vrijdag 1 juni 2012

Cheating at Conquest unfair no fun...

I was playing Conquest mode and checking if others joined yet, i see 1 guy having level 13 Electric suddenly... Using the Nuke Bug with 999 rods in a power nuke plant Picture 1 showing him not leveling from 1 to 13 and picture 13

woensdag 30 mei 2012

Anno 2070 Deep Sea

The new Expansion Some news about it

Dear researchers of the future and builder of worlds,
after a time that feels like aeons Karrenschieber alias Dirk Riegert is reporting back to you.
Some of you may remember me from 1404-times, when I was answering community questions regarding the progress of game development from time to time. Within Related Designs I am responsible for the Anno game series as a creative director. While I was not able to personally feed you with information during the development of 2070 due to time restrictions, I am very happy that I will be able to provide you with first-hand insights into the development of the Anno series again.

The whole Anno team is working at great pace and with lots of enthusiasm on the new AddOn, till "Anno 2070 - Deep Sea" will finally be released in autumn this year. This thread is supposed to work as a dev blog and offer you some exclusive details and background information on the AddOn.

So enough of the preambles, let's get started!


The secrets of the Ebashi trench
While ongoing world events shed light on a more than dangerous confrontation, in the shadows of that distressing development scientist Hiro Ebashi will make a trailblaizing breakthrough at the bottom of the trench named after himself that will alter the course of the Anno 2070 world for good.


Hiro Ebashi has a revolutionary breakthrough at the Ebashi trench.
All scenarios, features and events of the AddOn will be based on this discovery by Ebashi-san. The roles of the fractions will shift, tech organisation E.T.O ans S.A.A:T will gain significant importance and development of the deep sea will become an ever more important factor in the global strife for power and dominance. The latter will have strong influences on the basic game play of 2070, especially in long-lasting games.


To further max out the potential of the underwater world

During conception phase of the AddOn we soon realised that we wanted to do something different than in the expansions of 1701 and 1404. While "curse of the dragon" and "Venice" were most prominently focused on single gameplay modi like campaign or multiplayer, "deep sea" is taking a step further and will be the most extensive and most complex Anno AddOn up-to-date.

For the first time in the history of the Anno series a completely new civilisation class will be included in an AddOn- the tech geniuses. Innovations and production chains of the geniuses will be most prominantly located under water. With that, we follow the two most widely asked for community wishes from the online survey of Anno 2070; i.e. the wish for additional production chains and the demand for further under water features.

To add a new civilisation class to the game via an AddOn is not as trivial as it sounds. Even in 1404 we were considering an additional civilisation class, but if you do not include this extension of most basic game principles right from the first concept stages, it is really hard to implement it later on in a fitting manner. Therefore, right in the conceptional phase of 2070 we included the possibility to later extend the Tech fraction in a possible AddOn.

A seemingly understandable, but long-lasting result of the enhanced meaningfulness of the under water world for production chains and special buildings of the geniuses is the rising need for building space on under water plateaus. Where formerly only single production facilities were located, large indutrial complexes will now be situated. To meet this new challagnes, we redesigned all under water plateaus in a manner, so that they will provide more building space, but still not make it easy to simply fill them with buildings.


Underwater wolrd in the "deep sea" AddOn. on the left: new buildings, on the right: redesigned buildings from the basic game. überarbeitete Basisspiel-Gebäude.
Futher important optimisations of the underwater world affected the look of the underwater buildings. To get a believable and atmospheric look of the deep sea underwater effects limit the colours of the buildings. Everything is bathed in a mystic blue shading. This has side effects rendering it critically difficult to distinguish underwater buildings. As the AddOn will add numerous new production facilities, we optimised effects, animations and light settings for new and old production facilities to make them easier to distinguinsh and identify them as related production chains.


New underwater trade routes
With the exploitation of numerous important goods now being under water (e.g. lithium) scientists and engineers of S.A.A.T and E.T.O also took effort in evolving the transportation of those goods from the deep sea and developed prototypes of the new "sisyphos" class of submarines, dedicated to recover large amounts of goods from great depths.

To that end, the new underwater trade routes prove to be very helpful. By a mouse cklick every route and every route type can be classified as an underwater trade route. On normal trade routes, all ships (including submarines) will transport there goods above the water surface. If you mark a trade route as an underwater trade route, all submarines will maneuvre underwater as far as this is possible. If traderoute points only include underwater depots, the submarines will remain submerged continually. If they are approaching a depot on land they will only emerge from the sea in the harbour area. This new functionality has some strategic implications regarding disturbance of trade routes eg. in multiplayer (for example making patroling submarines necessary) or protection of the own fleet (from pirates or enemies).


Primary designs for transportation submarines of the new "sisyphos" class.
That's it for today. I hope something interesting was there for you and that your curiosity for "Anno 2070 - deep sea" has been improved. Maybe we will "read again" in the future, as there are yet plenty of secrets and details around the development of the AddOn to discover.

donderdag 17 mei 2012

dinsdag 15 mei 2012

Anno 2070 Add on

The new water Add on is comming this year...


Today, Ubisoft announced ANNO 2070 – Deep Ocean, the add-on for the acclaimed real-time strategy game, which was released at the end of 2011 for PCs.

ANNO 2070 – Deep Sea will take the signature gameplay mechanics of Anno 2070 deeper underwater this fall 2012.



Key features of ANNO 2070 – Deep Ocean:

- New civilization level
For the first time in the history of the Anno series an add-on brings a new civilization level: the Tech faction is expanded by « the Genius » population class.

- A deeper game experience
The new population class grants access to the new Tech Monument, new corresponding production chains and consumption goods. Furthermore this new class features new vehicles and new items allowing players to develop industries, strengthen economies and exploit new resources.


- Additional content and challenges:

Players will also be able to:

• Acquire enemy territories without using military force through the “Hostile Takeover” feature
• Resolve energy problems by building the new underwater geothermal power plant
• Optimize energy supply through “Energy transfer” between islands
• Face a new dangerous disaster: The Tsunami
• Unlock new rewards for each faction’s career ladder
• Take advantage of new underwater trading routes
• Experience over 150 new challenging quests
• Unlock over 30 new achievements
• Access to player comparison via new leaderboards



World Event The Nordamark Conflict

World Event „The Nordamark Conflict“ (free)


In this brand new World Event, Global Trust and the Eden Initiative reach a deadlock. The conflict of interest increases and both try to win the player over for themselves. The impartial E.V.E. suggests choosing a neutral position and growing a population of diplomats to commence proceedings. Get direct access to both factions to bring peace to the rivaling parties and study a brand new weapon – the nuclear submarine.
In the course of three missions you will gain access to this powerful weapon, enabling you to fire long-range missiles from the depth of the sea.
All players are gaining direct access to this World Event with the latest patch!


“Silent Running” Package




This package grants direct access to the nuclear submarine without fulfilling all missions of the World Event. An exclusive skin comes along with it and adds a dynamic shape to this brand new weapon. The new watercraft opens up unique strategic possibilities, allowing you to launch long-range missiles anywhere and regularly.

Content:
  • Nuclear submarine “Erebos” (a variation of the “Orca” known from the World Event)
  • Formula: “Erebos – Armor plate”
  • Formula: “Erebos – Reactor accelerator
  • Formula: “Erebos – Optimization kit


Pack “red E.V.E.”




Get access to a new, red glowing portrait of E.V.E. to individualize your profile, consistent with the Nordamark Conflict’s design.


“Nordamark Series” Package




War is darkening the world of ANNO 2070, but the new ornamentals give you the power to be the ruler of light and darkness. The brand new lighthouse enables you to influence the time of day for the first time in Anno’s history. Experience your metropolises in a brand new atmosphere and enjoy fascinating light settings. Let dawn break or night reign over your island world. Additionally, there are new ways of customizing your harbors with varied containers and cranes.
Content:
  • Ornamental: Harbor Line Subterrain Cargo
  • Ornamental: Harbor Line Cargoprops
  • Ornamental: Harbor Line Gate
  • Ornamental: Harbor Line Lighthouse


“Nordamark Conflict” Complete Package




The complete package contains all elements of this DLC in one package and gives you a special discount.
  • Silent Running Package
  • E.V.E. Package
  • Nordamark Series Package

maandag 14 mei 2012

anno 2070 patch 1.05

Most important changes in overview:
  • The logic for random map generation has been modified to allow for more variety in maps. WARNING: Five digit map numbers from before 1.05 will generate different maps than before
  • The full screen menu of statistic buildings has been optimized
  • The Continues chapters game settings now have an additional option ‘rare’ for ‘Quests’
  • Ready-to-build warehouses and depots on the mouse cursor now automatically change to deep sea warehouses and underwater warehouses when you move the mouse cursor to the open sea or underwater. The right-click menu and the construction menu have been changed accordingly
  • F.A.T.H.E.R. world council action ‘Robotic workforce’ now only reduces maintenance costs by 25% (former 50%) for 15 minutes (former 30 minutes)
  • Pipette cannot be used to copy other players buildings in multiplayer games anymore
  • The Continues chapters game settings now have the option ‘Starting Faction’ that lets players start the game with both factions unlocked from the beginning
  • Protests now also has an impact on the productivity of the laboratory
  • The maximal capacity of goods slots in trading routes is now 150t instead of 60t. This does not work in saved games from Version prior to 1.05
  • An exploit has been fixed, made it possible to keep additional inhabitants from the media buildings even after changing to a different channel
  • An exploit has been fixed, made it possible to duplicate items and goods by simultaneously trading them and throwing them over board
  • The coloring of existing buildings while building city centers and depots has been optimized
  • The unit limit has been increased for ecos and tycoons and reduced for techs
  • Chance for and movement of the tornado have been further optimized

Further changes and bug fixes:
  • License costs of several items have been revised
  • Diplomatic reactions of third parties have been further improved
  • Trading ships of non expanding third parties now gradually regenerate hit points after being damaged by tornados
  • The hidden achievements ‘Restricted Area’ and ‘Through Hell’ can now be gained again, since the nuclear disaster is counted correctly again
  • All items that affect submarines now correctly affect the submarines bought from Hiro Ebashi as well
  • Deep sea warehouses and underwater warehouses will display correctly in the statistic buildings full screen menu now
  • An exploit has been fixed, that allowed players in multiplayer games to buy more than one ship at their ark
  • A bug has been fixed that caused the tornado to do damage to underwater buildings
  • The ‘Start the Map again’ button is not displayed after multiplayer games any more
  • New colors have been implemented for non player ships that are spawned for quests, to improve distinguishability between player ships, third party ships and quest ships
  • A bug has been fixed, that prevented the black tide from displaying correctly in saved games on some operating systems
  • When starting ANNO 2070 in offline mode, additional login in game is not required any more
  • The faulty fire animation on work-in-progress monuments that were burning while upgrading from one to the next level has been fixed
  • Uplay achievements will now more be blocked by other interface element or messages
  • The player will now be notified when one of his ships on an escort quest is being attacked
  • The statistic buildings menu will no longer display a placeholder when the islands inhabitants drop to zero
  • On quests that require the player to pick up and deliver flotsam, intermediate steps will not count as completed when a player only has picked up part of the flotsam but another player has picked up the rest
  • A bug was fixed that triggered certain quests in the single mission ’Return to C.O.R.E.’, that could not be finished due to way the mission is designed
  • The second Uplay action now awards Uplay points correct again
  • Trading at third parties warehouses is now correctly limited to four slots
  • A display bug in the tooltip of the item ’Multifractal positioning system’ in the academy menu has been fixed
  • A graphical issue has been fixed, that occurred in the diplomatic menu after using the ‘Trading route writ of protection’ with Hector and then selecting another third party
  • Hovering the mouse cursor over an aircraft while having selected a submarine no longer triggers the attack cursor to appear
  • A bug has been fixed, that occurred after clicking the left mouse button while holding down the right mouse button on a drop-down menu
  • Quests that require the player to not carry out another third parties quest do no longer spawn possibly irritating target markers
  • Airport and missile launch pad now correctly lose hit points when they are not controlled by the player anymore
  • Goods transport on the quest ’Hoodwinked IV’ from Vadim Sokow now works correctly again
  • A bug has been fixed, that caused problems when special characters were used in ship or island names
  • A bug has been fixed, that prevented the shield generator from shielding some types of buildings
  • Titles of your contacts will now be displayed correctly after entering a comment to the contact
  • All ships now have a correct extinguishing animation when using the item ’Emergency equipment’
  • A bug has been fixed, that occasionally displayed the wrong gender on titles in multiplayer games
  • A bug has been fixed, that caused the right-click menu to display barracks of the hosts faction in multiplayer games
  • Mistakable side effects of the senat bonus from ‘Resolution on regulation of world trade’ have been removed
  • Thor Strindberg does not build his first airport in the first couple of minutes of a session
  • A graphical issue with the express delivery in conjunction with the ark model ‘F.A.T.H.E.R. 1.0’ has been fixed
  • It now is not possible to relocate two players arks to the same position in multiplayer games anymore
  • In the single mission ’Free Market Economy’ an ark that was positioned to close to an island has been moved to not interfere with building space on said island
  • The tooltip of the resource filter on the strategic map does not overlap with the other filters buttons any more
  • A bug has been fixed, that caused custom buttons in the action bars to be displayed on the winning screen
  • The quest ’Last Chance’ in the bonus mission ‘The long way there’ does not automatically fail anymore when demolishing a warehouse to settle on another island
  • Various text issues have been fixed
  • An unfitting audio message from Hiro Ebashi has been removed
  • A graphical issue with the loading menu has been fixed, that occurred on certain hardware combinations
  • A crash has been fixed, that caused occasionally caused a crash when trying to build a unit in a saved game from version 1.03 or older
  • A bug has been fixed, that caused multiplayer sessions to go out of sync on certain operating systems when one of at least three players was in the save game menu while another player left the game

Conquest Mode OPEN BETA:
  • The new map ’Long Run’ has been implemented. The notably tougher missions on this map will grant extra points.
  • The ’Surrender’ buttons in the game creation menu and the mission overview have been removed. A session can now only be surrendered in the ‘My active Sessions’ area
  • The session management has been optimized to improve usability
  • The notebook icon next to the mini map will now be highlighted when new text entries from other players are available
  • The tab ‘My active Sessions’ is now greyed out and can not be clicked when the player does not have any active sessions
  • An exploit has been fixed, that allowed manipulation of the time limit per day
  • The license missions on the map ’Hegemony’ now start with the correct player faction
  • The rotating ’Public Slots’ have been replaced by a new icon
  • When trying to join a mission that a team member is playing, the joining player is notified of his sending a request to the currently playing team member
  • A bug was fixed, that caused the checkboxes in the create session menu to slightly move upwards every time the menu was opened
  • Options for time limits have been revised
  • Various balancing optimizations have been made

zondag 13 mei 2012

Conquest mode

Conquest mode got at a 70th place mostly doing the work myself as some team members don't do shit..


dinsdag 1 mei 2012

Conquest mode

Joined a Conquest mode wich is 43-5  for my team 43...

And made a own conquest mode wich is doing great  post pics/video soon...

zondag 15 april 2012

woensdag 11 april 2012

Fishing at 200 easy money to earn

U can sell fish at your own dock for 200 or more when a trader come by or make your boat sell it for 90 each at trader see video on how and what

link video

dinsdag 10 april 2012

Xfire Clan

I also got a Xfire clan running for a few Years now Youre always free to join sometimes it takes a while before i accept you. As i do not check it every day and do not get a message... too bad

Click here

zaterdag 31 maart 2012

What Ever it Takes

Last mission tommorow What Ever it Takes gonnan try and finish it tommorow

Today 1 April no JOKE

Started game at 11.31 in the morning Someone joins and we start game

Just afther 2 Seconds he leaves game and i win the Game All missions completed NOW Lucky me that he left...

donderdag 29 maart 2012

The great stock market crash Event

The great stock market crash I just finished this mission had to put some producing with auto sell to earn enough money See video for the result: Campaign 3



Download link first mission almost the END

Download link second mission almost the END

Download link third mission almost the END

Patch 1.04

today is the new patch released Patch 1.4 that is coming with new free elements and a new world event and we also release our brand new DLC content.

Global Distrust – The great stock market crash
- World-Event:
The “Former” Technology brought great success to the Eden Initiative and raised their number of followers and investors. In the Background, Global Trust develops a plan to catch up with the Ecos and stop their rising profit and popularity. The Tycoons bethink themselves of their initial strength and expertise: The financial sector. Trading and expansion shall invert the obsolescence. To have an eye on the economy you generate access to the brand new statistic center by fulfilling the world event.

New free element:
Fountain „Waterfall“
Statue „Stock crash“
Flowerbed
Billboard
Autumn Tree


--------------------------------

DLC Content

"Central Statistical" Package:
Get direct access to the statistic center without fulfilling the world event upfront. You’d like to dress your brand new tool with an exclusive skin? The “Central Statistical” Package provides you with a glamorous look for this economy building.

"Crisis Response" Package:
Master two exclusive Tycoon missions to convince lost investors and attract new followers.
Mission 1: „ The long way there “
Mission 2: „ Final spurt “

"Distrust Series" Package
The financial boom and growing consumer behavior, taking place in the Tycoon cities, raises the desideratum to express this prosperity visually. A large variation of ornamental buildings brings variation to the city centers:

Security fence Section
Security fence Corner
Safety fence Gate
Covered city center
Searchlight
Carousel display
Shopping Mall Entrance
Shopping Mall Corridor
Shopping Mall Corner
Shopping Mall Intersection

Patch notes:

ANNO 2070 - Patch-Notes 1.04


The most important changes in overview:
  • Notepad function implemented
  • Rival Third Parties will got to war against one another
  • DLC-related awards will only be included in the overall count if the corresponding DLC has been activated
  • The "Dock" building is now much cheaper to both build and operate
  • The sawmill produces more slowly
  • Goods depots' Surface-to-air missiles do more damage
  • Tornadoes occur more rarely
  • Skylar Bane's World Council actions have been rearranged and significantly increased
  • Seamus Green's World Council actions have been rearranged, with some weakened and some strengthened
  • Underwater Oil fields have been significantly increased at all levels of difficulty
  • A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.


Further changes and bug fixes:
  • NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade
  • Fixed an exploit occurring during trading with third parties per Drag&Drop
  • The lumberjack now being correctly processes the "Summer Tree" decorative element
  • A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed
  • Ships on trading routes no longer automatically take on quest-related items such as the boarding crew
  • Sound effect for placing a Summer Tree was corrected
  • In the description of the ornamental building "Reflection", the statue is now properly referred to as an "ornamental building"
  • Collision detection has been optimized for ornamental buildings
  • The Keeper and Guardian buildings are now correctly referred to as "Ecobalance buildings" in the building interface
  • Quests in the "Friendly turn" category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to "Fleet expansion," "Reinforcements", "Cannon fodder" and "Asymmetrical warfare")
  • After a multi-player game had been lost, the button "Start new scenario" was mistakenly displayed, which led to subsequent errors. This has been fixed
  • An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved
  • A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events
  • Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected.
  • Contents unlocked using Tech Career points no longer bear the Eco Symbol in the "Bonus Content" menu
  • An error in the visualization of sequenced movement and attack commands has been fixed
  • A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game
  • The volume of the Related Designs Jingles at the start of the game has been reduced
  • It is no longer possible to move the camera during the introductory sequence of the Bonus Mission "Return to C.O.R.E."
  • Animation of the damage to the pirate base when bombarded by a long-range missile has been improved
  • Diplomacy menu improved in co-op games
  • A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded
  • Audio feedback revised for certain quests
  • Several small quest bugs were fixed
  • Several text errors have been corrected
  • Several improvements in chat and when adding contacts
  • And much more.

maandag 26 maart 2012

Patch 1.04 Anno 2070

The most important changes in overview:
  • Notepad function implemented
  • Rival Third Parties will got to war against one another
  • DLC-related awards will only be included in the overall count if the corresponding DLC has been activated
  • The "Dock" building is now much cheaper to both build and operate
  • The sawmill produces more slowly
  • Goods depots' Surface-to-air missiles do more damage
  • Tornadoes occur more rarely
  • Skylar Bane's World Council actions have been rearranged and significantly increased
  • Seamus Green's World Council actions have been rearranged, with some weakened and some strengthened
  • Underwater Oil fields have been significantly increased at all levels of difficulty
  • A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.


Further changes and bug fixes:
  • NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade
  • Fixed an exploit occurring during trading with third parties per Drag&Drop
  • The lumberjack now being correctly processes the "Summer Tree" decorative element
  • A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed
  • Ships on trading routes no longer automatically take on quest-related items such as the boarding crew
  • Sound effect for placing a Summer Tree was corrected
  • In the description of the ornamental building "Reflection", the statue is now properly referred to as an "ornamental building"
  • Collision detection has been optimized for ornamental buildings
  • The Keeper and Guardian buildings are now correctly referred to as "Ecobalance buildings" in the building interface
  • Quests in the "Friendly turn" category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to "Fleet expansion," "Reinforcements", "Cannon fodder" and "Asymmetrical warfare")
  • After a multi-player game had been lost, the button "Start new scenario" was mistakenly displayed, which led to subsequent errors. This has been fixed
  • An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved
  • A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events
  • Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected.
  • Contents unlocked using Tech Career points no longer bear the Eco Symbol in the "Bonus Content" menu
  • An error in the visualization of sequenced movement and attack commands has been fixed
  • A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game
  • The volume of the Related Designs Jingles at the start of the game has been reduced
  • It is no longer possible to move the camera during the introductory sequence of the Bonus Mission "Return to C.O.R.E."
  • Animation of the damage to the pirate base when bombarded by a long-range missile has been improved
  • Diplomacy menu improved in co-op games
  • A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded
  • Audio feedback revised for certain quests
  • Several small quest bugs were fixed
  • Several text errors have been corrected
  • Several improvements in chat and when adding contacts
  • And much more.

vrijdag 16 maart 2012

Black Gold multiplayer mission is next FINISHED

Gonna Try to get Black Gold finished 1st attempt failed...

1 guy started to attack me without seeing him comming in.


20-3-2012
Today with 3 players and I won in 1 hour and 45 minutes 1000 Oil delivered

donderdag 15 maart 2012

Power Games Finished

See here that I finished power games with the Last island at Tycoons 5000



Any questions u can freely ask


Trick: Building without keto attacks click here


Mission:

Info:

The mission starts with Vadim, Thor and Hector present on the map. Keto arrives at 2h30m into the game.
The player starts at peace with Vadim and Thor, and at war with Hector and Keto.
It is possible to keep bribing Hector into perpetual peace. It is not possible to do the same with Keto.
Vadim and Thor will occasionally present ultimatums. Failure to comply leads to war, and to attacks on the player's island(s).
Upon completion you recieve 300 career points to which ever faction that you choose.

Tips:

This mission will take a long time to complete. Prepare for a long haul.
It is impossible to confront Keto's fleet head-on and win. She has 40+ Sharks, enough to wipe out any number of units and/or turrets that the player can build. Any Sharks that the player manages to pick off, are simply respawned.
Key to this scenario is to turtle up on your starting island. It has everything you need to amass an army and eliminate the other players.

Building your settlement

Settle the nearest island. Start building your settlement. (except top left as it is right next to Hector) The best is bottom left.
Don't expand to other islands — you won't be able to maintain the trade routes anyway.As soon as you do Hector will attack and sink your Command ship. So leave second island til techs then you need sugar.
Hector and other NPCs will leave you alone as long as they are not discovered. But if their relation to you are higher than 60, you can invest their business, some times the reward of investment can be very high, so it's up to you.

Building an army

Before her apperance, you need to build up your settlement to the third level and get the permission to buy,or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Another thing you need are Defense Towers, as many as possible. Also, if you can build a fleet or air force, do it after you can build up to 15+ towers and T38.

Replenishing resources

Resources on your island (oil, coal, iron) will more than likely run out before you've eliminated the other parties. Provided that you have a solid income, you can buy replenishments from the neutral parties.
Find out which of the neutral parties (Thorne, Yana, Devi, ETO) sells the resource refill that you need. If none do, then re-roll the item selection until one is offered.
Make sure you have enough Licenses. If you don't, then either complete a quest or simply buy the licenses through the diplomacy screen.
Buy a trimaran and collect the resource refill item. The enemy should ignore your trimaran. If they don't — hey, you can always buy a new one.
This requires a solid income.

Hector

Hector is the easiest target. If you can buy the peace from him, he will ignore anything you do to him, including fly 2 fire birds to his head, drop those bombs to his base, and, nothing left.

Vadim

Same as before, stay peace with him, give coal to him, and, finally, drop bombs to him.But he is the only one that can not use money to buy peace. So keep in mind and do it with caution

Thor

Same as Vadim, but even easier than Vadim, because you can buy the peace for 6 hours with money, and he will also ignore anything you do at that time.

Keto

Keto is the toughest enemy by far. But she is not unbeatable either.
Before her apperance, you need to build up your settlement to the third level and get the permission to buy, or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Her flagship and her sharks are not immune with EMP, no matter 1.0, 1.1 and 1.2. Another thing you need is defense tower, as many as possible. Their heat points can make them become a wall before your little and fragile war ships. Keep in mind that those towers need to be bulit all in one place, so that they can focus to one target at one time.</span>
Watch out for the red points on the minimap as they stand for Keto's fleet. When they are on their way to your base, dive your T38s into the water, let them wait in front of your towers and stay alert for a clear chance. When Keto's ships are all in their fire range to attack your tower, they will be very close to each other, that's the best time to use EMP to disable them, let your towers and ships/aircrafts fire at will.
After the first wave of her attack, what's left can be much easier. Two nuclear missiles, 8 fire birds covered by 8 energy shields, all can destory her flagship in an blink of eye.It's just a matter of time.
CautionDO NOT let your T38 submarine use EMPs together, use them one by one, Keto's fleed can be disabled much longer for that. EMP can also disable your own towers and ships, so be ware. Finally, If you don't have so much confidence, save before the combat starts, and load if you fail.

Extra Stuff

  1. When exploring the map, save your game as you move around. If you find Hector, immediately reload your game and try avoiding this area if you don't want to encounter him.
  2. You can build all aircrafts, the Hydroelectric power plant and produce all resource refill items by only maintaining Lab Assistants. To do this do the following: First, deny the Lab Assistants' access to Functional Food & Drinks and buy about 20 tons each at your warehouse (preferably before Keto arrives). After you've done that, allow the Lab Assistants access to Functional Food & Drink for a brief moment until you get to about 150 Researchers required to unlock the Academy. Immediately after you have built the Academy, destroy the Researchers' houses (you may replace them with Lab Assistance houses). You now have access to nearly all items in the Laboratory and are able to research most of the 1* formulas at the Academy without actually having to maintain the required Researchers. With this, you will also be able to build all three types of aircrafts.
  3. To actually research the Hydroelectric power plant you need the "Alwinic Anion Catalyst" but there's no Trenchcoat to buy it from. You can get this by creating items in the Laboratory and getting it as a prototype. Additionally, with enough luck, you might find it by utilizing Hiro Ebashi's action "Technology Scanner".

Endgame

With all four enemies eliminated, the pressure is off. Expand to the other islands and complete the remaining objectives.

dinsdag 13 maart 2012

13-3-2012

Reached 3500 Eco out of the 5000 for the mission power games...  almost completed mission part 4/5

Today 14-3-2012 5000 Exu Eco completed

Part 5/5  is 5000 Tycoon Exu

SO far 1220/5000 completed

maandag 12 maart 2012

Anno 2070 Mega Cities of AndromedaDiablo

My Blog of Playing Anno 2070 since December 2011

Breda Mega City

Bonus points how to earn them

How to Defeat Power Games Keto so She ignores you

How to kill Hector Easy and Without much bloodshed

Kill Keto with just 3 nukes

I Try to update regularly.

9-12-2012

Today i completed The power Games

Previous completed Defeat 4 players, Monument Tycoons
2500 Technicans and 1 miljion credits
Only left to do is 5000 Tycoons and Eco's + 1 Eco Monument

9-12-2012 20.00