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dinsdag 18 juni 2013

Anno 2070 Beginner Guide

Anno 2070 - Starting Guide
______________________________
Overview

After this guide you will be able to build a Tool Workshop, Building Materials, Timber and the necessary goods to grow your city from workers to employees and still have a posstive income.

When you reached this your balance will only become more possitive.

In this guide I play with the Eco faction Image

To reach employees you will need the following goods:

Image Fish
Image Tea
Image Concert Hall

For those who don't want to read this guide there is a video if you scroll down.

Part I - First things first

Search for a suitable island and place your Warehouse.

Place your City Center Image and create a grid like in this picture:

Image

Then place 12 houses:

Image

After building these houses you will be able to build fisheries, build 2 near your Warehouse:

Image

When you get low on Building ModulesImage buy them from your Ark. E.V.E. Image will deliver 40t of Building Modules Image for only Image 2000 credits.

Image

Image

Image

Part II - Getting things running

Now that we have new Building Modules Image we should focus on creating our own Modules.

There are building layouts for these productions but I don't put to much attention to these since it's just a start.

Image

I've build 2 Basalt Extractions and 2 Smelters to create Building Modules Image.

If you have a Basalt Extractor running at 100% it will be able to provide 1 Smelter.
This is a 1on1 building chain.

The next step is creating some Tea farms.
Tea Image is needed for the inhabitans to advance to the next level.

For the farm I use a layout:

Image

In the beginning i's not necessary to build more than 2 farms. After you reach more inhabitants you should consider getting 4 - 6 farms.

Now the last item we'll need is the Concert Hall Image
Image

Build some more houses and you'll soon have a positive income and advanced to the next population stage.

Video


maandag 14 mei 2012

anno 2070 patch 1.05

Most important changes in overview:
  • The logic for random map generation has been modified to allow for more variety in maps. WARNING: Five digit map numbers from before 1.05 will generate different maps than before
  • The full screen menu of statistic buildings has been optimized
  • The Continues chapters game settings now have an additional option ‘rare’ for ‘Quests’
  • Ready-to-build warehouses and depots on the mouse cursor now automatically change to deep sea warehouses and underwater warehouses when you move the mouse cursor to the open sea or underwater. The right-click menu and the construction menu have been changed accordingly
  • F.A.T.H.E.R. world council action ‘Robotic workforce’ now only reduces maintenance costs by 25% (former 50%) for 15 minutes (former 30 minutes)
  • Pipette cannot be used to copy other players buildings in multiplayer games anymore
  • The Continues chapters game settings now have the option ‘Starting Faction’ that lets players start the game with both factions unlocked from the beginning
  • Protests now also has an impact on the productivity of the laboratory
  • The maximal capacity of goods slots in trading routes is now 150t instead of 60t. This does not work in saved games from Version prior to 1.05
  • An exploit has been fixed, made it possible to keep additional inhabitants from the media buildings even after changing to a different channel
  • An exploit has been fixed, made it possible to duplicate items and goods by simultaneously trading them and throwing them over board
  • The coloring of existing buildings while building city centers and depots has been optimized
  • The unit limit has been increased for ecos and tycoons and reduced for techs
  • Chance for and movement of the tornado have been further optimized

Further changes and bug fixes:
  • License costs of several items have been revised
  • Diplomatic reactions of third parties have been further improved
  • Trading ships of non expanding third parties now gradually regenerate hit points after being damaged by tornados
  • The hidden achievements ‘Restricted Area’ and ‘Through Hell’ can now be gained again, since the nuclear disaster is counted correctly again
  • All items that affect submarines now correctly affect the submarines bought from Hiro Ebashi as well
  • Deep sea warehouses and underwater warehouses will display correctly in the statistic buildings full screen menu now
  • An exploit has been fixed, that allowed players in multiplayer games to buy more than one ship at their ark
  • A bug has been fixed that caused the tornado to do damage to underwater buildings
  • The ‘Start the Map again’ button is not displayed after multiplayer games any more
  • New colors have been implemented for non player ships that are spawned for quests, to improve distinguishability between player ships, third party ships and quest ships
  • A bug has been fixed, that prevented the black tide from displaying correctly in saved games on some operating systems
  • When starting ANNO 2070 in offline mode, additional login in game is not required any more
  • The faulty fire animation on work-in-progress monuments that were burning while upgrading from one to the next level has been fixed
  • Uplay achievements will now more be blocked by other interface element or messages
  • The player will now be notified when one of his ships on an escort quest is being attacked
  • The statistic buildings menu will no longer display a placeholder when the islands inhabitants drop to zero
  • On quests that require the player to pick up and deliver flotsam, intermediate steps will not count as completed when a player only has picked up part of the flotsam but another player has picked up the rest
  • A bug was fixed that triggered certain quests in the single mission ’Return to C.O.R.E.’, that could not be finished due to way the mission is designed
  • The second Uplay action now awards Uplay points correct again
  • Trading at third parties warehouses is now correctly limited to four slots
  • A display bug in the tooltip of the item ’Multifractal positioning system’ in the academy menu has been fixed
  • A graphical issue has been fixed, that occurred in the diplomatic menu after using the ‘Trading route writ of protection’ with Hector and then selecting another third party
  • Hovering the mouse cursor over an aircraft while having selected a submarine no longer triggers the attack cursor to appear
  • A bug has been fixed, that occurred after clicking the left mouse button while holding down the right mouse button on a drop-down menu
  • Quests that require the player to not carry out another third parties quest do no longer spawn possibly irritating target markers
  • Airport and missile launch pad now correctly lose hit points when they are not controlled by the player anymore
  • Goods transport on the quest ’Hoodwinked IV’ from Vadim Sokow now works correctly again
  • A bug has been fixed, that caused problems when special characters were used in ship or island names
  • A bug has been fixed, that prevented the shield generator from shielding some types of buildings
  • Titles of your contacts will now be displayed correctly after entering a comment to the contact
  • All ships now have a correct extinguishing animation when using the item ’Emergency equipment’
  • A bug has been fixed, that occasionally displayed the wrong gender on titles in multiplayer games
  • A bug has been fixed, that caused the right-click menu to display barracks of the hosts faction in multiplayer games
  • Mistakable side effects of the senat bonus from ‘Resolution on regulation of world trade’ have been removed
  • Thor Strindberg does not build his first airport in the first couple of minutes of a session
  • A graphical issue with the express delivery in conjunction with the ark model ‘F.A.T.H.E.R. 1.0’ has been fixed
  • It now is not possible to relocate two players arks to the same position in multiplayer games anymore
  • In the single mission ’Free Market Economy’ an ark that was positioned to close to an island has been moved to not interfere with building space on said island
  • The tooltip of the resource filter on the strategic map does not overlap with the other filters buttons any more
  • A bug has been fixed, that caused custom buttons in the action bars to be displayed on the winning screen
  • The quest ’Last Chance’ in the bonus mission ‘The long way there’ does not automatically fail anymore when demolishing a warehouse to settle on another island
  • Various text issues have been fixed
  • An unfitting audio message from Hiro Ebashi has been removed
  • A graphical issue with the loading menu has been fixed, that occurred on certain hardware combinations
  • A crash has been fixed, that caused occasionally caused a crash when trying to build a unit in a saved game from version 1.03 or older
  • A bug has been fixed, that caused multiplayer sessions to go out of sync on certain operating systems when one of at least three players was in the save game menu while another player left the game

Conquest Mode OPEN BETA:
  • The new map ’Long Run’ has been implemented. The notably tougher missions on this map will grant extra points.
  • The ’Surrender’ buttons in the game creation menu and the mission overview have been removed. A session can now only be surrendered in the ‘My active Sessions’ area
  • The session management has been optimized to improve usability
  • The notebook icon next to the mini map will now be highlighted when new text entries from other players are available
  • The tab ‘My active Sessions’ is now greyed out and can not be clicked when the player does not have any active sessions
  • An exploit has been fixed, that allowed manipulation of the time limit per day
  • The license missions on the map ’Hegemony’ now start with the correct player faction
  • The rotating ’Public Slots’ have been replaced by a new icon
  • When trying to join a mission that a team member is playing, the joining player is notified of his sending a request to the currently playing team member
  • A bug was fixed, that caused the checkboxes in the create session menu to slightly move upwards every time the menu was opened
  • Options for time limits have been revised
  • Various balancing optimizations have been made

zondag 15 april 2012

City build in hours destroyed matter of a minut

See how my lovely city can be destroyed in matter of minuts with just a couple of nukes....


Video Link


Pretty funny i tought there was a achievment for it but i guess not...

donderdag 29 maart 2012

The great stock market crash Event

The great stock market crash I just finished this mission had to put some producing with auto sell to earn enough money See video for the result: Campaign 3



Download link first mission almost the END

Download link second mission almost the END

Download link third mission almost the END

Patch 1.04

today is the new patch released Patch 1.4 that is coming with new free elements and a new world event and we also release our brand new DLC content.

Global Distrust – The great stock market crash
- World-Event:
The “Former” Technology brought great success to the Eden Initiative and raised their number of followers and investors. In the Background, Global Trust develops a plan to catch up with the Ecos and stop their rising profit and popularity. The Tycoons bethink themselves of their initial strength and expertise: The financial sector. Trading and expansion shall invert the obsolescence. To have an eye on the economy you generate access to the brand new statistic center by fulfilling the world event.

New free element:
Fountain „Waterfall“
Statue „Stock crash“
Flowerbed
Billboard
Autumn Tree


--------------------------------

DLC Content

"Central Statistical" Package:
Get direct access to the statistic center without fulfilling the world event upfront. You’d like to dress your brand new tool with an exclusive skin? The “Central Statistical” Package provides you with a glamorous look for this economy building.

"Crisis Response" Package:
Master two exclusive Tycoon missions to convince lost investors and attract new followers.
Mission 1: „ The long way there “
Mission 2: „ Final spurt “

"Distrust Series" Package
The financial boom and growing consumer behavior, taking place in the Tycoon cities, raises the desideratum to express this prosperity visually. A large variation of ornamental buildings brings variation to the city centers:

Security fence Section
Security fence Corner
Safety fence Gate
Covered city center
Searchlight
Carousel display
Shopping Mall Entrance
Shopping Mall Corridor
Shopping Mall Corner
Shopping Mall Intersection

Patch notes:

ANNO 2070 - Patch-Notes 1.04


The most important changes in overview:
  • Notepad function implemented
  • Rival Third Parties will got to war against one another
  • DLC-related awards will only be included in the overall count if the corresponding DLC has been activated
  • The "Dock" building is now much cheaper to both build and operate
  • The sawmill produces more slowly
  • Goods depots' Surface-to-air missiles do more damage
  • Tornadoes occur more rarely
  • Skylar Bane's World Council actions have been rearranged and significantly increased
  • Seamus Green's World Council actions have been rearranged, with some weakened and some strengthened
  • Underwater Oil fields have been significantly increased at all levels of difficulty
  • A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.


Further changes and bug fixes:
  • NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade
  • Fixed an exploit occurring during trading with third parties per Drag&Drop
  • The lumberjack now being correctly processes the "Summer Tree" decorative element
  • A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed
  • Ships on trading routes no longer automatically take on quest-related items such as the boarding crew
  • Sound effect for placing a Summer Tree was corrected
  • In the description of the ornamental building "Reflection", the statue is now properly referred to as an "ornamental building"
  • Collision detection has been optimized for ornamental buildings
  • The Keeper and Guardian buildings are now correctly referred to as "Ecobalance buildings" in the building interface
  • Quests in the "Friendly turn" category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to "Fleet expansion," "Reinforcements", "Cannon fodder" and "Asymmetrical warfare")
  • After a multi-player game had been lost, the button "Start new scenario" was mistakenly displayed, which led to subsequent errors. This has been fixed
  • An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved
  • A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events
  • Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected.
  • Contents unlocked using Tech Career points no longer bear the Eco Symbol in the "Bonus Content" menu
  • An error in the visualization of sequenced movement and attack commands has been fixed
  • A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game
  • The volume of the Related Designs Jingles at the start of the game has been reduced
  • It is no longer possible to move the camera during the introductory sequence of the Bonus Mission "Return to C.O.R.E."
  • Animation of the damage to the pirate base when bombarded by a long-range missile has been improved
  • Diplomacy menu improved in co-op games
  • A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded
  • Audio feedback revised for certain quests
  • Several small quest bugs were fixed
  • Several text errors have been corrected
  • Several improvements in chat and when adding contacts
  • And much more.

maandag 26 maart 2012

Patch 1.04 Anno 2070

The most important changes in overview:
  • Notepad function implemented
  • Rival Third Parties will got to war against one another
  • DLC-related awards will only be included in the overall count if the corresponding DLC has been activated
  • The "Dock" building is now much cheaper to both build and operate
  • The sawmill produces more slowly
  • Goods depots' Surface-to-air missiles do more damage
  • Tornadoes occur more rarely
  • Skylar Bane's World Council actions have been rearranged and significantly increased
  • Seamus Green's World Council actions have been rearranged, with some weakened and some strengthened
  • Underwater Oil fields have been significantly increased at all levels of difficulty
  • A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.


Further changes and bug fixes:
  • NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade
  • Fixed an exploit occurring during trading with third parties per Drag&Drop
  • The lumberjack now being correctly processes the "Summer Tree" decorative element
  • A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed
  • Ships on trading routes no longer automatically take on quest-related items such as the boarding crew
  • Sound effect for placing a Summer Tree was corrected
  • In the description of the ornamental building "Reflection", the statue is now properly referred to as an "ornamental building"
  • Collision detection has been optimized for ornamental buildings
  • The Keeper and Guardian buildings are now correctly referred to as "Ecobalance buildings" in the building interface
  • Quests in the "Friendly turn" category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to "Fleet expansion," "Reinforcements", "Cannon fodder" and "Asymmetrical warfare")
  • After a multi-player game had been lost, the button "Start new scenario" was mistakenly displayed, which led to subsequent errors. This has been fixed
  • An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved
  • A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events
  • Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected.
  • Contents unlocked using Tech Career points no longer bear the Eco Symbol in the "Bonus Content" menu
  • An error in the visualization of sequenced movement and attack commands has been fixed
  • A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game
  • The volume of the Related Designs Jingles at the start of the game has been reduced
  • It is no longer possible to move the camera during the introductory sequence of the Bonus Mission "Return to C.O.R.E."
  • Animation of the damage to the pirate base when bombarded by a long-range missile has been improved
  • Diplomacy menu improved in co-op games
  • A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded
  • Audio feedback revised for certain quests
  • Several small quest bugs were fixed
  • Several text errors have been corrected
  • Several improvements in chat and when adding contacts
  • And much more.

vrijdag 16 maart 2012

Black Gold multiplayer mission is next FINISHED

Gonna Try to get Black Gold finished 1st attempt failed...

1 guy started to attack me without seeing him comming in.


20-3-2012
Today with 3 players and I won in 1 hour and 45 minutes 1000 Oil delivered

donderdag 15 maart 2012

Power Games Finished

See here that I finished power games with the Last island at Tycoons 5000



Any questions u can freely ask


Trick: Building without keto attacks click here


Mission:

Info:

The mission starts with Vadim, Thor and Hector present on the map. Keto arrives at 2h30m into the game.
The player starts at peace with Vadim and Thor, and at war with Hector and Keto.
It is possible to keep bribing Hector into perpetual peace. It is not possible to do the same with Keto.
Vadim and Thor will occasionally present ultimatums. Failure to comply leads to war, and to attacks on the player's island(s).
Upon completion you recieve 300 career points to which ever faction that you choose.

Tips:

This mission will take a long time to complete. Prepare for a long haul.
It is impossible to confront Keto's fleet head-on and win. She has 40+ Sharks, enough to wipe out any number of units and/or turrets that the player can build. Any Sharks that the player manages to pick off, are simply respawned.
Key to this scenario is to turtle up on your starting island. It has everything you need to amass an army and eliminate the other players.

Building your settlement

Settle the nearest island. Start building your settlement. (except top left as it is right next to Hector) The best is bottom left.
Don't expand to other islands — you won't be able to maintain the trade routes anyway.As soon as you do Hector will attack and sink your Command ship. So leave second island til techs then you need sugar.
Hector and other NPCs will leave you alone as long as they are not discovered. But if their relation to you are higher than 60, you can invest their business, some times the reward of investment can be very high, so it's up to you.

Building an army

Before her apperance, you need to build up your settlement to the third level and get the permission to buy,or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Another thing you need are Defense Towers, as many as possible. Also, if you can build a fleet or air force, do it after you can build up to 15+ towers and T38.

Replenishing resources

Resources on your island (oil, coal, iron) will more than likely run out before you've eliminated the other parties. Provided that you have a solid income, you can buy replenishments from the neutral parties.
Find out which of the neutral parties (Thorne, Yana, Devi, ETO) sells the resource refill that you need. If none do, then re-roll the item selection until one is offered.
Make sure you have enough Licenses. If you don't, then either complete a quest or simply buy the licenses through the diplomacy screen.
Buy a trimaran and collect the resource refill item. The enemy should ignore your trimaran. If they don't — hey, you can always buy a new one.
This requires a solid income.

Hector

Hector is the easiest target. If you can buy the peace from him, he will ignore anything you do to him, including fly 2 fire birds to his head, drop those bombs to his base, and, nothing left.

Vadim

Same as before, stay peace with him, give coal to him, and, finally, drop bombs to him.But he is the only one that can not use money to buy peace. So keep in mind and do it with caution

Thor

Same as Vadim, but even easier than Vadim, because you can buy the peace for 6 hours with money, and he will also ignore anything you do at that time.

Keto

Keto is the toughest enemy by far. But she is not unbeatable either.
Before her apperance, you need to build up your settlement to the third level and get the permission to buy, or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Her flagship and her sharks are not immune with EMP, no matter 1.0, 1.1 and 1.2. Another thing you need is defense tower, as many as possible. Their heat points can make them become a wall before your little and fragile war ships. Keep in mind that those towers need to be bulit all in one place, so that they can focus to one target at one time.</span>
Watch out for the red points on the minimap as they stand for Keto's fleet. When they are on their way to your base, dive your T38s into the water, let them wait in front of your towers and stay alert for a clear chance. When Keto's ships are all in their fire range to attack your tower, they will be very close to each other, that's the best time to use EMP to disable them, let your towers and ships/aircrafts fire at will.
After the first wave of her attack, what's left can be much easier. Two nuclear missiles, 8 fire birds covered by 8 energy shields, all can destory her flagship in an blink of eye.It's just a matter of time.
Caution:DO NOT let your T38 submarine use EMPs together, use them one by one, Keto's fleed can be disabled much longer for that. EMP can also disable your own towers and ships, so be ware. Finally, If you don't have so much confidence, save before the combat starts, and load if you fail.

Extra Stuff

  1. When exploring the map, save your game as you move around. If you find Hector, immediately reload your game and try avoiding this area if you don't want to encounter him.
  2. You can build all aircrafts, the Hydroelectric power plant and produce all resource refill items by only maintaining Lab Assistants. To do this do the following: First, deny the Lab Assistants' access to Functional Food & Drinks and buy about 20 tons each at your warehouse (preferably before Keto arrives). After you've done that, allow the Lab Assistants access to Functional Food & Drink for a brief moment until you get to about 150 Researchers required to unlock the Academy. Immediately after you have built the Academy, destroy the Researchers' houses (you may replace them with Lab Assistance houses). You now have access to nearly all items in the Laboratory and are able to research most of the 1* formulas at the Academy without actually having to maintain the required Researchers. With this, you will also be able to build all three types of aircrafts.
  3. To actually research the Hydroelectric power plant you need the "Alwinic Anion Catalyst" but there's no Trenchcoat to buy it from. You can get this by creating items in the Laboratory and getting it as a prototype. Additionally, with enough luck, you might find it by utilizing Hiro Ebashi's action "Technology Scanner".

Endgame

With all four enemies eliminated, the pressure is off. Expand to the other islands and complete the remaining objectives.